AI Insights · Timothy · January 2022
Top 5 Casual Games in South America Q4 2021 Performance
Discover the performance trends of the top 5 casual games in South America during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 witnessed dynamic performance trends for the top 5 casual games on a unified platform in South America. Here’s a closer look at their weekly downloads, revenue, and active users.
Coin Master from Moon Active saw a notable increase in weekly revenue, starting at approximately $379K and peaking at around $618K in late November. Weekly downloads experienced a decline from 218K in mid-October to 123K by early December, before rebounding to 167K at the end of the quarter. Active users fluctuated, beginning at 1.6M and reaching up to 1.8M in late October, before settling around 1.6M.
King's Candy Crush Saga maintained steady weekly revenue, starting at $243K and ending the quarter at $299K. Downloads showed consistent growth early in the quarter, with a peak of 428K in mid-November, and slight fluctuations thereafter, closing the quarter at 368K. Active users demonstrated a gradual increase from 3.8M in early October to approximately 4.3M by the end of December.
Gardenscapes by Playrix exhibited stable revenue trends, starting at $166K and reaching $210K by mid-December. Downloads saw significant spikes, notably in mid-October with 332K, but generally hovered around 37K towards the quarter's end. Active users peaked at 1.9M in mid-October, before stabilizing around 1.5M in December.
Another Playrix game, Homescapes, reported steady weekly revenue, beginning at $126K and peaking at $135K in late December. Downloads showed slight variations, starting at 114K and ending with a rise to 109K. Active users remained relatively stable, fluctuating between 1.6M and 1.7M throughout the quarter.
Toca Boca World from Toca Boca AB experienced impressive weekly revenue growth, starting at $98K and peaking at $218K in mid-December. Downloads also showed a positive trend, beginning at 420K and reaching 477K by the end of the quarter. Active users saw significant growth, starting at 3.7M and rising to 4.7M by the end of December.
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